Joseph M. Carney

josephmcarney@gmail.com || 515-250-5627

Bachelor of Fine Arts, Iowa State University


3D and Technical Artist

Animation || Rigging || Modeling || Team Management || C# || Mel


- Work History -


SkyVu Entertainment : Lead Artist : November 2012 - Present: Omaha, NE

  • Improved character animation system which allowed for greater creative freedom such as removing ammo clips and free-floating weapons.
  • Led the creation and optimization of effects using Unity’s Shuriken particle system, reducing draw calls and texture memory.
  • Utilized my proficiency of programming languages such as C#, MEL and Javascript to prototype and implement tools to streamline the integration of art assets into the Unity engine.
  • Organized the production of the release trailer for Battle Bears Gold, generating over 850,000 views.
  • Led the research of a 3D pipeline involving animation retargeting, animation sharing, and shared rigs.
  • Designed a custom importer to automate the creation of animation events using a combination of MEL, meta data, JSON, and C#.

Rocky Creations LLC : Sole Proprietor : May 2010 - Present : Des Moines, IA

  • Designed and created educational games for www.mathnook.com, using 2D animation and ActionScript 3.0.
  • Animation, GUI, and graphic design work for Code Heads, an HTML 5 game developer.
  • Modeled and textured 25 industrial props for the Los Alamos National Laboratory.

Grasshorse Technologies : Artist: June 2008 - May 2009, July 2011 : Winfield, IA

  • Animation and compositing work for film and television projects.
  • Technical and artistic expertise made me a critical member during stop-motion animation R&D.
  • Responsible for character animation, scene setup, rendering and compositing work for 30 second television broadcast commercial.

- Projects -


Battle Bears Royale/Battle Bears Gold : IOs, Android and Windows 8 : SkyVu Entertainment

  • 3rd person multiplayer shooter.
  • Modeling, rigging and animation of characters and weapons in Maya.
  • Sole effects artist in charge of creating muzzle flashes, projectiles and explosions.
  • Organized the production of the release trailer for Battle Bears Gold, generating over 850,000 views.
  • Trailer : Organized gameplay capture, edited footage and managed audio and texture artists.

Commander Keen 2.5D : Unity Webplayer : Personal Project

  • Remake of classic DOS game.
  • Reimagined original 2D levels into sprawling, deep 3D environments.
  • Models, rigs and animations created in Blender. Implemented advanced movement animations such as sliding, and fall recovery.

Mathnook Educational Games : Flash : Math Nook